What are the requirements for VR (Oculus Rift and HTC Vive) and Touch Screen support in Store Visualizer?
With the final support for both Touch and VR, there's nothing really complicated in terms of buying and installing:
Any multi-touch screen compatible with Windows should work. We usually recommend capacitive touch screens from Iiyama, because we know they work very well, they're nice and reasonably priced and they have sizes up to 60 inch.
In terms of installation, there's nothing specific to do in Store Visualizer. As soon as the screen is recognized by Windows, the touch functionality will be available in SSV.
Different touch technologies exist (capacitive, resistive, optical, etc.). We recommend capacitive for optimal use. While touch screens from other manufacturers work as long as they have Windows touch drivers. We have good experiences with projective-capacitive multi touch screens from Iiyama (list here).
Windows 7 or higher is required.
Mac OS X is not supported (Apple decided to not include touch support into OS X, only for iOS).
Virtual Reality (VR)
For Oculus, it's basically buy it, install the hardware (the latest drivers that come with it) and it will be automatically recognized and enabled by Store Visualizer. There are some more obscure tweaks that can be applied to customize the experience, but they're optional and may not apply to everybody. For basic support, it's completely automatic.
For the best experience we recommend a system with a GeForce GTX 980Ti minimum along with a powerful Core i7 CPU. Only Windows is supported (Oculus does not support Mac OSX). Three USB 3.0 and one USB 2.0 ports are required. Laptops are not supported by Oculus at this time.
For Vive, it's the same principle as with the Oculus above. Buy it, install it, and run Store Visualizer. You may have to enable ATW in the Vive settings panel. If it's not enabled by default, Store Visualizer will tell you to enable it. Note that you will need at least the v16.1.1 (July 2017) release of Store Visualizer for Vive support.